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Opona przebita. Spróbuj jeszcze raz.

// Draw overlay sprites for enemy_01 after the normal draw() call function drawEnemy01Overlay(){ if(!enemy01Ready || !Array.isArray(enemies)) return; const t = performance.now() * 0.001; const smPrev = ctx.imageSmoothingEnabled; ctx.imageSmoothingEnabled = true; ctx.save(); for(const e of enemies){ if(!isEnemy01(e)) continue; const r = e.r || 14; const s = 1 + E01_PULSE_AMP * Math.sin((t + (e.id||0)*0.23) * Math.PI * 2 * E01_PULSE_HZ); const w = 2*r*s, h = 2*r*s; ctx.drawImage(enemy01Img, e.x - w/2, e.y - h/2, w, h); } ctx.restore(); ctx.imageSmoothingEnabled = smPrev; } (function(){ function patchDrawOnce(){ if(typeof draw !== 'function') return false; if(draw.__enemy01_overlay_patched) return true; const _draw = draw; draw = function(){ _draw(); drawEnemy01Overlay(); }; draw.__enemy01_overlay_patched = true; return true; } window.addEventListener('load', ()=>{ if(patchDrawOnce()) return; let tries = 0; const timer = setInterval(()=>{ tries++; if(patchDrawOnce() || tries>20) clearInterval(timer); }, 100); }); })();